Horror and Suspense Themes part 2
This suspense theme uses aleatoric elements to create a disoriented feeling. There is no key center until the ostinato at the end of the piece. Lots of fun electronic sounds mixed with the orchestra!
Read MoreThis suspense theme uses aleatoric elements to create a disoriented feeling. There is no key center until the ostinato at the end of the piece. Lots of fun electronic sounds mixed with the orchestra!
Read MoreSome atonal scary music that builds to a startling climax.
Read MoreHere is some underscore for a sad scene in a mystical/fantasy film. It’s amazing how lush of a sound you can create with just strings, recorder, and Irish whistle. I feel like I learned everything I know about pastoral sounding strings from listening to Jessica Curry’s score for Everybody’s Gone To The Rapture.
Read MoreThis is underscore music for a memory of a death scene in a film. It’s basically one long, low energy crescendo falling off into cold reality at the end.
Read MoreThis is another love theme I wrote for a romantic scene. There was a lot of dialog in the first half of the scene, which is why the music stays so quiet until the big buildup to the kiss!
Read MoreThis music was written for a sweet love scene between two very pretty and much younger (than me) people. Flutes and strings abound!
Read MoreThis is music for an action movie trailer that has to go through quite a lot of emotional content, from a love story to tension, to big huge combat scenes. The trailer had a ton of dialog, so it took a lot of very careful planning to fit melodic lines in between the dialog. Enjoy!
Read MoreThis piece of music was written for Wwise implementation using branching. There are three sections: explore, tension, and combat. In the explore and tension sections, each phrase was written to be in random order to try to keep repetition down, so it’s a little strange to hear it linearly like this, but it still works. […]
Read MoreThis was written for a space station 3rd person shooter, where you as the character are trying to escape by killing robots and hacking terminals. I wanted to avoid the tyranny of repetition that can happen in games while also respecting the memory allocation for music. This music is the culmination of a 2 layer […]
Read MoreThis was written for a game about a zombie attack. This is the combat music. It’s sort of a 12 tone composition that I forced into a key to give it enough of a “home” for people to be able to listen to. Tension, tension, and more tension was the goal
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