This piece was inspired by the video game music for Dead Space. It contains ambient and futuristic elements for a dystopian sci-fi game I’m currently working on. I combined analog synths with artificial intelligence patches using Reaktor from Native Instruments.
Day 19 of #21daysofvgm I chose to do the trinity quest from Video Game Music Academy, where you have only three notes you can use for the melody, and interest has to be generated from harmony and texture.
Day 17 of #21daysofvgm This has been a rough summer for the NYC subway: delays, no air conditioning, massive overcrowding sometimes. In the morning, I recorded the trains and then turned the samples into an ambient horror piece to show my feelings. 😀
Day 13 of #21daysofvgm is an all pizzicato strings piece. I took what I learned writing two independent voices for the Baroque harpsichord piece and wrote 5 independent string lines using modern harmony. I imagined this piece to be like a cartoon mouse sneaking around up to no good.